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Old Dec 03, 2006, 02:54 PM // 14:54   #1081
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Quote:
Originally Posted by Bankai
Actually, people use it together with Mantra of Frost (MoF) to reduce all damage.

I'm not very fond of this build myself, as people think it's an easy to use cookie cutter. And a lot of players think you can just use any group as you as you have a blocker and a greater conflag/winter ranger.

The problem with MoF groups is that they it's any "easy button" solution. So when you end up going with these groups you end up dead to people's stupid Leeroy type mistakes.

As a Shelter + Union Rit ... taking MoF makes me drop a skill that could be used for better e-management or longer lived spirits. Not a good way to start out IMHO.
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Old Dec 03, 2006, 03:03 PM // 15:03   #1082
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By the looks of things this place is already starting to lose players
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Old Dec 03, 2006, 03:06 PM // 15:06   #1083
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Quote:
Originally Posted by stamenflicker
No its much deeper than that. It's not just about profession racism, that's pain enough. It's skill-bar elitism. If you're to be in this group you must equip these skills, no deviation.

I can't stand the guys that say, "Flash your skillbar." Then kick you after you do with no discussion. They are the worst. Then there's the ones that want to argue with you about a profession that you clearly understand better than they do.
If I ask for an SF elementalist, ask them to flash their skillbar, and find out their skill bar is horrible, I kick them without discussion myself. If you take a build of the net, do it right, I don't want to explain them that Flare doesn't really fit in their skillbar. And guild leaders that kick you with a bad reason aren't good leaders, and you don't even want to be in their team, so I don't really see the problem.

Back on topic, again

OF tanks seem to be far superior then a Warrior tank to me. They have less trouble keeping aggro, and the enemies simply don't cast anything, and they usually take 0 damage, what more can you ask for?

I personally like this setup: OF Tank, FoC Necro (Reckless Haste, Shadow of Fear), 2 Chocking Gas/Practiced Stance Rangers, 1 SF Ele, 1 Renewal Nuker, 1 ZB Monk, 1 Healer's Boon monk. It seems to clear things fairly quickly, and it has a counter to everything counterable. Of course, pretty much every setup can do this when the tank controls aggro correctly.
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Old Dec 03, 2006, 03:07 PM // 15:07   #1084
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It does. Everyone in my alliance says that they won't bother until they fix it.

I've tried more times to get there,but most of the time people just try to buy ges or just chat and comnlain about how impossible it is, or asking for MoF build players.
Its boring, so after a few minutes I leave again.

At least I would like to get Razah.
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Old Dec 03, 2006, 03:08 PM // 15:08   #1085
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Quote:
Originally Posted by Nimrod EX
well this is not SOOO "to the topic" but still: LETS CALL DOMAIN OF ANGUISH DISNEY LAND FROM NOW ON!!!
Actually, I prefer to call is Domain of Kiting.
I think our group gained massive amounts of l33t Kiting Skillz added to our arsenal, just playing through DoA.

after 15 hours of trying out DoA, our group became the master of kiting away when $#!T hits the fan
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Old Dec 03, 2006, 03:32 PM // 15:32   #1086
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Again, if people have a reasonable amount of experience playing this game (i.e. can get through ThK, Vizunah Square and so forth without begging guildies for help) they will be just fine in the Domain of Anguish.

Note, just fine does not mean no DP and no accidents or party wipes. Just fine means they will have a handle on how to progress and will see a way to complete the quests.

It was NOT fun playing this place the first few hours. We were expecting it to be beaten for us. We adjusted out mindset, stuck with the basics (solid tanking, solid nuking, good monking, bonding, and bipping), we got through.

I have now beaten the city three times. I am now in the Veil and we have a "handle" on that too. All of this with PuGs. Nothing special.

If you look at the history of Elite Missions, you will notice that ArenaNet's expectations of the player base are gradually getting higher. UW was VERY challenging the first time you set foot in it (350 dmg from one hit from the Aatxe). In time, players were SOLOING it for God's sake.

Then came Urgoz and the Deep and people were squirming, then people who started the game a week ago were bringing their Shove/Recall warriors to Deep and 3 man Urgoz runs were out there.

This is no different. It was annoying as heck at the start, now it seems ok. In fact, it's actually fun.



For the record, a 605 Spirit Bond/Smite build with constant SB coverage (3 man) can clear the entire Margonite City as well as the Shadow Army parts. I have cleared half of Torcqua with such a build. However, I am more interested in the Quests than farming right now.

Last edited by Avarre; Dec 03, 2006 at 04:00 PM // 16:00.. Reason: editing > double posting
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Old Dec 03, 2006, 04:15 PM // 16:15   #1087
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Again I and many others DO have more than a resonable amount of playing experence and we are are NOT fine, not even close to being fine. I have all most 1900 hours played. Have completed just about every quest and ALL missions in all 3 chapter. Done all other elite areas.

And THIS IS different. On day 1 of SF I could go with a reasonable experenced pug and get somewhere, we where not wiped in seconds. The same was true for the other elite areas. I'm not saying we had no trouble or that we could complete them or even get that far. BUT we could make progress. Aslo the drops that we got made us want to come back and try again. The same is NOT true for the DOA.

Now before someone goes on about it being an "elite" area and I should not go there. The DOA is NOT ment for just 1% of the players.
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Old Dec 03, 2006, 04:30 PM // 16:30   #1088
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My only serious problem with the area right now is the insanely low drop rate of gems. Getting a couple hours into the area, killing maybe 100 monsters, and having one party member get one gem (and that's the only non-chest drop that's any good to boot) is ridiculous. Unless they suddenly start falling from the sky in the elite mission itself I can't see how anyone other than very dedicated hardcore farmers are going to get the gems needed for the rewards.
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Old Dec 03, 2006, 04:35 PM // 16:35   #1089
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The FoW of weaponry!
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Old Dec 03, 2006, 04:35 PM // 16:35   #1090
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Quote:
Originally Posted by Spike
The DOA is NOT ment for just 1% of the players.
If I recall correctly, when Underworld first was introduced in Temple of Ages, not even close to 1% of the people attempting it made any progress past the first few mobs. De ja vu, I tell you.

As for drops, the drops in DoA is very, VERY good.
You simply aren't clearing out the mobs in steady pace, to see most of it, if you're dying at the first encounter of any mobs.
Trust me, eventually you'll be mowing down the mobs at very fast speed.
We just went through both the City and Stygian, and saw TONS of great loot. Rares, gemstones, and even greens.

You need to give it a chance, and perhaps, be more patient.
For crying out aloud, it's only been a day or two!

Or better, yet, you need to give yourself a chance before throwing up your arms in air, and grunting. I'm sure you'll find out, it's not as bad as you think.

I posted a strategy guide/walkthrough on Stygian, and I'll try to keep them coming for other areas also... unless someone beats me to it, with a nice guide
Which, I don't doubt will happen. There are many fine Guildwars players out there, much better than me and my friends.

Quote:
Originally Posted by Mysterial
My only serious problem with the area right now is the insanely low drop rate of gems. Getting a couple hours into the area, killing maybe 100 monsters, and having one party member get one gem (and that's the only non-chest drop that's any good to boot) is ridiculous. Unless they suddenly start falling from the sky in the elite mission itself I can't see how anyone other than very dedicated hardcore farmers are going to get the gems needed for the rewards.
At the very end of every area (the four areas of the quest), spawns a chest that requires no keys to open, that contains a gemstone for that area for each and every member.
If you get used to clearing out one of these areas, you're guaranteed a gemstone a run.
In other words, just hang on tight.... finishing these areas will get faster and faster as people improve the builds and tactics.

Last edited by aohige; Dec 03, 2006 at 04:40 PM // 16:40..
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Old Dec 03, 2006, 04:48 PM // 16:48   #1091
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We're hearing different people with different positions on drop rates. Some say "golds, but not perfect mods", others say always purple from chests, and some people are claiming "super-white-bonanza". Screenshots forum with these "loots" please :P
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Old Dec 03, 2006, 05:14 PM // 17:14   #1092
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The real problem of DoA is that until Annet "solves" the advantadge that some players obtained by afk farming lightbringer points, this area it's not going to be a real "Elite area" made for "Elite players"...unless the new Elite players are the ones that take advantadge of game exploits and not the ones that are good players.
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Old Dec 03, 2006, 05:20 PM // 17:20   #1093
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Quote:
Originally Posted by Lord Beramus
Well Miss Gray, of course is do-able, players will eventually come out with a solution in whatever you throw to them, but in difference with the other similar elite missions and big updates, anet gave us so far, this is NOT fun, this is not quality and this is not smart.
When you say it will take us some time and efford to figure out, means that we have to wait until some elite players or maybe the play testers, publish a solution in guild wiki for the rest 99.9% who only want to have some fun?
Do you think that this complains are like the complains you usualy got for your previous updates and elite missions. There are over 1000 posts in this thread and near 80.000 views before this thread goes 1 day old.
No Miss Gray this is a mass complain because you failed to deliver something funny and I dare to say because you failed to deliver the high quality anet got used us.
Let's hope that the player's opinion still matter and that you will deliver this message properly to anet creators.
Like I said in another thread that is closed now, I bother to write in here because I like your game and believe that anet has the best people in game industry, offering high quality, that care about their creation and your support is the best I have ever seen. This is an answer out of respect for you, not a flame.
I don't understand this attitude. It's been less than three days. If everyone could clear the DOA in three days, in a week there would be nothing left for us to do except pvp. And, these same people who are claiming that DOA is too hard, would be starting threads about being bored with Nightfall.

Most of the people who were complaining about the Elite Mission not being there at release are now complaining about it being too hard.

Common thread is complainers. ANet, please don't listen to complainers!

They want to all complete the game in a few days and then start complaining about nothing left to do.

Most players like the challenge because it's different and requires you to think. Force all the complainers who want Razah given to them in a FedEx quest work for him, if they want him. He is optional... after all, you completed the game without him.

If you read some of the previous threads, many of them have complained about all the FedEx quests in GW. ANet gives us something different and they complain... so predictable.

Some people have posted in this thread who have not even attempted the DOA.

Ante, stop catering to complaiiners like you did with the sunspear requirement... please.

Give us a chance to do this in the way the devs intended!!!!!
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Old Dec 03, 2006, 05:28 PM // 17:28   #1094
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Quote:
Originally Posted by Sidra
We're hearing different people with different positions on drop rates. Some say "golds, but not perfect mods", others say always purple from chests, and some people are claiming "super-white-bonanza". Screenshots forum with these "loots" please :P
Well, if you insist....






The mods are not perfect on the golds, but all that matters to me are the skin and req, since mods can be changed, and so can the inscriptions.
Keep in mind, my teammates got just as many loots. And this is only tip of the iceburg, as I had a lot more golds. Unfortunately they were staves, wands, and daggers that I didn't care for, which got merched.

Quote:
Originally Posted by Muskegon Raider
The real problem of DoA is that until Annet "solves" the advantadge that some players obtained by afk farming lightbringer points, this area it's not going to be a real "Elite area" made for "Elite players"...unless the new Elite players are the ones that take advantadge of game exploits and not the ones that are good players.
That's a load of BS, and you know it.
I have a rank 8 war and monk, but what I beat the Stygian was with my ranger.
My ranger is barely a rank4, and our team consisted of low LB rankers.
Our prime damage dealers, the two Ele were rank 2 and 4.
If you're saying LB rank is what gets you through this mission, then I'm sorry, you have a lot to learn about DoA, buddy.
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Old Dec 03, 2006, 05:31 PM // 17:31   #1095
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Quote:
Originally Posted by dpcash

If you read some of the previous threads, many of them have complained about all the FedEx quests in GW. ANet gives us something different and they complain... so predictable.
How exactly are these new quests different?

Its more of the same with more and buffed up mobs.

Last edited by Tuesg; Dec 03, 2006 at 05:33 PM // 17:33..
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Old Dec 03, 2006, 05:34 PM // 17:34   #1096
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enjoy the drops while they last. the big amount of teams entering, dieing and entering again will drop the loot pretty quick.
anti farm ftw!

new areas = ALWAYS great loot for 3-4 days.
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Old Dec 03, 2006, 05:51 PM // 17:51   #1097
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Quote:
Originally Posted by explodemyheart
I corrected your post for you.

I am having fun, I do think it is quality, and I do think it was smart. Lots of other people agree with me, just as lots of others agree with you.

So what does Anet do about it? Do they keep it the same as it is now to please the people that enjoy it, or do they dumb it down for the people who don't? They can't please 100% of the people 100% of the time, best they can do is try to do what will please the most.

If they keep it as it is now, people will work around it. They will come up with builds and strategies. Once these are there, people will be able to do it and it will be fun. Alternatively, they can make it easy and those that were having fun previously will no longer have fun, there won't be much to try and improve, and it'll turn into Sorrow's Furnace where most people can 5 man it (a bit of exaggeration).

In my opinion, eventually the former will please the masses whereas the latter will just make it all stale and boring faster.
First of all I would like you to leave my post as it is, If I want to correct it, I will edit it, rest assured. If you have a different opinion quote me and post your arguments.

The "WE are not having fun in Doa", is there because I am not the only one feeling that way. In fact MY opinion is that the majority of GW players feeling that way about this area.

I didn't patronized or offended anyone that was having a different opinion, that thinks that DoA is actually fun. I respect that and I would like you to do the same. Do not correct one's opinion, it will sound bad in your biography.

I think, I wasted too much time with the forums. I trust the anet will listen as always has, and they will find a better solution for more gamers to be happy.

Cheers
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Old Dec 03, 2006, 06:06 PM // 18:06   #1098
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Quote:
Originally Posted by Lord Beramus
The "WE are not having fun in Doa", is there because I am not the only one feeling that way. In fact MY opinion is that the majority of GW players feeling that way about this area.
You may have any opinion you desire.
However, do not assume or believe that you represent the majority of players, for any reason, or opinion.

That's just..... silly.
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Old Dec 03, 2006, 06:09 PM // 18:09   #1099
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I don't believe the main issue of DOA is the difficulty here.

The main and underlying issue is the req's to get a Ritualist HERO. There are many average players such as my wife who would enjoy a Ritualist HERO I don't expect her to ever get one because of the difficulty of DOA. These players might not be elite because they don't have the time to grind, but their concern is legit nonetheless. After all she beat nightfall and unlocked all other HERO's why make this one HERO so dang difficult to get?

and please don't bring up the Elite argument this has nothing to do with Elite this has to do with unlocking a Factions class HERO for the general public.
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Old Dec 03, 2006, 06:10 PM // 18:10   #1100
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Quote:
Originally Posted by Avarre
After clearing everything, another Margonite Anur patrol spawns at the gate of the city, and the eastern gate outside the city opens. There are three bosses (BL Monk, Jadoth, and another Paragon I think) each with their own giant Margonite Anur patrol.
Ahh brilliant Cheers Avaare. Better keep trying.
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